There are some games, simple, yet so innovative that the moment they hit the market, become instant hits. 7 Wonders is one of them. With a load of awards already won, let’s see what makes this game one of a kind.
7 Wonders is essentially a card game in which each player takes control of one great ancient city: Rhodes. Alexandria, Ephesus, Babylon, Olympia, Halicarnassus or Giza and tries to make it the leading city of the Ancient world. To achieve this goal, players must exploit natural resources, foster commerce relationships with neighboring cities, advance in technology and raise a strong army. Moreover players have the opportunity to built a wonder in their city in request to earn more victory points or other bonuses. The wonder is built in 3 stages (except one city which uses 2 stages). The game takes place north of 3 Ages through which the relevant card deck is used. In each Age players have the opportunity to foster their cities and fabricate a wonder by playing 6 cards chosen though a drafting system,similar of that used in Magic The Gathering. At the finish of the third Age players count their victory points and the player with the most VP is declared the winner.
At the beginning of the game each player is assigned a city randomly (there is also the option of each player choosing the city he/she prefers) as well as the side of the city they will play. Each player board is twofold sided (An and B sides) with each side having different requirements and bonuses for each stage of Wonder building. Each city is able to deliver a resource, shown in the upper left corner of the board.
At the beginning of each Age, each player receives a hand of 7 cards, dealt randomly, from the corresponding deck. Each Age is made up of 6 game turns. During each turn the players put into play a single card, simultaneously.
A game turn takes place as follows:
1. Choose a card
3. Give your hand of cards to the player sitting to your slot depo pakai dana left or right and get another hand of cards from the player sitting next to you.
All cards represent a specific structure and are of the following type:
Earthy colored Cards (Raw Materials). These are resource structures. They supply one of more units of wood, clay, stone or mineral
Gray Cards (Manufactured goods). These are structures that produce manufactured goods: Loom, papyrus and glass.
Yellow cards (Commercial structures). These cards may earn coins, produce resources, change commerce rules and sometimes earn victory points.
Red cards (Military structures). They represent military structures which grant military power.
Blue cards (Civilian structures). These cards award victory points
Green cards (Scientific structures). These cards represent technology advancement and score victory points depending on progress in three different scientific fields.
Purple cards (Guilds). They earn victory points depending on the number of same-shading cards or stages of wonders built by the player or/and his neighbors.
After choosing a card, comes the action phase of the game, in which players can choose between 3 different actions:
assemble the structure they chose in the previous step. Each card has a cost in resources or coins but some resource cards can be played for free. Moreover building specific structures during an Age allows you to work for free some other structrures in the next Age e.g assuming you fabricate the Scriptorium in Age I, you can work for free the Library in Age II. On the off chance that you don’t have an adequate number of resources to assemble a structure you can always trade with your neighboring cities as long as they produce the resource you are looking for. You must pay 2 coins to get the resource you want (but by building some commerce (yellow) structures you may lessen this cost to 1 coin).
assemble a stage of the wonder by paying the relevant cost (shown on the player board) and using the chosen card as a construction marker
discard the chosen card to get 3 coins